Player Data Nodes
These nodes allow to manage persistent player save data using key-value pairs.
Get Nodes
Get Data Node
🔍
Reflectis>Get>Reflectis Player Save Data: Get Data
This Node retrieves saved data for the local player associated with a given key.
-
⬇️ Input:
- Key (
string), the string key used to identify the saved data.
- Key (
-
⬆️ Output:
- Data (
object), the stored value associated with the key.
- Data (
Flow Nodes
Set Data Node
🔍
Reflectis>Flow>Reflectis Player Save Data: Set Data
This Node saves data for the local player associated with a given key.
- ⬇️ Input:
- Key (
string), the string key used to identify the data - Value (
object), the value to store.
- Key (
Delete Data Node
🔍
Reflectis>Flow>Reflectis Player Save Data: Delete Data
This Node deletes saved data for the local player associated with a given key.
- ⬇️ Input:
- Key (
string), the string key of the data to delete.
- Key (