Skip to main content
Version: 2026.3

Character & Camera Nodes

These nodes allow to manage the camera modes and retrieve character-related transforms.

Get Nodes

Get Character Head Transform Node

🔍 Reflectis > Get > Reflectis CMUser: Get Character Head Transform

This Node retrieves the head transform of the local player's character.

  • ⬆️ Output:
    • CharacterHeadReference (Transform), the Transform of the character's head.

Get Character Left Hand Node

🔍 Reflectis > Get > Reflectis CMUser: Get Character Left Hand

This Node retrieves the left hand transform of the local player's character.

  • ⬆️ Output:
    • CharacterLeftHand (Transform), the Transform of the character's left hand.

Get Character Right Hand Node

🔍 Reflectis > Get > Reflectis CMUser: Get Character Right Hand

This Node retrieves the right hand transform of the local player's character.

  • ⬆️ Output:
    • CharacterRightHand (Transform), the Transform of the character's right hand.

Get Character Transform Node

🔍 Reflectis > Get > Reflectis CMUser: Get Character Transform

This Node retrieves the main transform of the local player's character.

  • ⬆️ Output:
    • CharacterTransform (Transform), the Transform of the character.

Flow Nodes

Character Enable Mesh Node

🔍 Reflectis > Flow > Reflectis Character: Enable Mesh

This Node manages the activation of the Player avatar's mesh.

  • ⬇️ Input:
    • Enable (bool), whether to show (true) or hide (false) the character mesh.

Nodes

Character Enable Movement Node

🔍 Reflectis > Flow > Reflectis Character: Enable Movement

This Node manages the activation of the Player avatar's movement control.

  • ⬇️ Input:
    • Enable (bool), whether to enable (true) or disable (false) the character movement.

Nodes

Character Camera Pan Node

🔍 Reflectis > Flow > Reflectis Character: Pan

This Node manages the camera pan of the Player camera to a given transform. This is an awaitable node.

  • ⬇️ Input:
    • TargetTransform (Transform), the target transform to pan the camera towards.

Nodes

Character Camera Exit Pan Node

🔍 Reflectis > Flow > Reflectis Character: Exit Pan

This Node manages the return of the Player camera from a camera pan back to navigation mode. This is an awaitable node.

Nodes

Character Teleport Node

🔍 Reflectis > Flow > Reflectis Character: Teleport

This Node makes the Player move to a given location with a given rotation.

  • ⬇️ Input:
    • TransformVal (Transform), the target transform to teleport the player to.

Nodes

Set camera mode Node

🔍 Reflectis > Flow > Reflectis Camera: Set camera mode

This Node sets the camera mode with specific constraints.

  • ⬇️ Input:
    • ConstrainedRotation (bool), a boolean that enables or disables rotation constraints (default: false)
    • StaticCamera (bool), a boolean that enables or disables a static camera (default: false).

Set First Person Camera Mode Node

🔍 Reflectis > Flow > Reflectis Character: Set First Person Camera Mode

This Node switches the camera to first person mode.

Set Third Person Camera Mode Node

🔍 Reflectis > Flow > Reflectis Character: Set Third Person Camera Mode

This Node switches the camera to third person mode.

Move camera to point Node

🔍 Reflectis > Flow > Reflectis Character: Move camera to point

This Node moves the camera to a specified target transform. This is an awaitable node.

  • ⬇️ Input:
    • TargetTransform (Transform), the Transform to move the camera to.