Character & Camera Nodes
These nodes allow to manage the camera modes and retrieve character-related transforms.
Get Nodes
Get Character Head Transform Node
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Reflectis>Get>Reflectis CMUser: Get Character Head Transform
This Node retrieves the head transform of the local player's character.
- ⬆️ Output:
- CharacterHeadReference (
Transform), the Transform of the character's head.
- CharacterHeadReference (
Get Character Left Hand Node
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Reflectis>Get>Reflectis CMUser: Get Character Left Hand
This Node retrieves the left hand transform of the local player's character.
- ⬆️ Output:
- CharacterLeftHand (
Transform), the Transform of the character's left hand.
- CharacterLeftHand (
Get Character Right Hand Node
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Reflectis>Get>Reflectis CMUser: Get Character Right Hand
This Node retrieves the right hand transform of the local player's character.
- ⬆️ Output:
- CharacterRightHand (
Transform), the Transform of the character's right hand.
- CharacterRightHand (
Get Character Transform Node
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Reflectis>Get>Reflectis CMUser: Get Character Transform
This Node retrieves the main transform of the local player's character.
- ⬆️ Output:
- CharacterTransform (
Transform), the Transform of the character.
- CharacterTransform (
Flow Nodes
Character Enable Mesh Node
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Reflectis>Flow>Reflectis Character: Enable Mesh
This Node manages the activation of the Player avatar's mesh.
- ⬇️ Input:
- Enable (
bool), whether to show (true) or hide (false) the character mesh.
- Enable (
Character Enable Movement Node
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Reflectis>Flow>Reflectis Character: Enable Movement
This Node manages the activation of the Player avatar's movement control.
- ⬇️ Input:
- Enable (
bool), whether to enable (true) or disable (false) the character movement.
- Enable (
Character Camera Pan Node
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Reflectis>Flow>Reflectis Character: Pan
This Node manages the camera pan of the Player camera to a given transform. This is an awaitable node.
- ⬇️ Input:
- TargetTransform (
Transform), the target transform to pan the camera towards.
- TargetTransform (
Character Camera Exit Pan Node
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Reflectis>Flow>Reflectis Character: Exit Pan
This Node manages the return of the Player camera from a camera pan back to navigation mode. This is an awaitable node.
Character Teleport Node
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Reflectis>Flow>Reflectis Character: Teleport
This Node makes the Player move to a given location with a given rotation.
- ⬇️ Input:
- TransformVal (
Transform), the target transform to teleport the player to.
- TransformVal (
Set camera mode Node
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Reflectis>Flow>Reflectis Camera: Set camera mode
This Node sets the camera mode with specific constraints.
- ⬇️ Input:
- ConstrainedRotation (
bool), a boolean that enables or disables rotation constraints (default:false) - StaticCamera (
bool), a boolean that enables or disables a static camera (default:false).
- ConstrainedRotation (
Set First Person Camera Mode Node
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Reflectis>Flow>Reflectis Character: Set First Person Camera Mode
This Node switches the camera to first person mode.
Set Third Person Camera Mode Node
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Reflectis>Flow>Reflectis Character: Set Third Person Camera Mode
This Node switches the camera to third person mode.
Move camera to point Node
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Reflectis>Flow>Reflectis Character: Move camera to point
This Node moves the camera to a specified target transform. This is an awaitable node.
- ⬇️ Input:
- TargetTransform (
Transform), the Transform to move the camera to.
- TargetTransform (