Build the Environment
When the scene is completed it needs to be built. The build is made via Addressable Assets.
Publish the Environment
When the addressables have been compiled, they need to be published. The creator must use the Back Office portal to import the addressables to the main server and allow the scenario to be selectable to be visited in an experience.
Test the Experience
After publishing a scene, creating the related Experience and enabling it in the context of your World, itโs time to test it!
Update the Creator Kit
Periodically AnotheReality updates the Reflectis Tenant version. This means that also che Creator Kit may need to be updated, and so che Environments.