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Version: 2026.3

Teleporter

TopPortal

The "TopPortal" prefab is a complete set of teleport triggerer and destination. The movement is monodirectonal from A to B.

Once the teleport starts, a fade-out-fade-in effect will trigger and the user is moved to its destination.

Inside the Prefab, you will find two children: "TeleportCollider" and "TeleportDestinationPoint".

Note

In VR, a custom reticle changes the shape that appears when the teleporter is hit with the teleport raycast of the player.

"TeleportCollider": the triggerer

ComponentList

This GameObject has all it needs to trigger the teleport:

  • A non-trigger "Collider" that defines the area.
    • Be sure to make it near-floor level, so that VR users may teleport on it naturally!
  • The "TeleportationPlaceholder" component to which refer the Collider and the Teleport Destination.

"TeleportDestinationPoint": the point to reach

ComponentList

The destination GameObject needs a specific script called "Teleportation Destination Placeholder".

The "Teleport Area Name was used from the obsolete MapCamera Placeholder in form of a position PIN.

Known Issue

The destination object must have a "Teleportation Destination Placeholder" on it. The prefab doesn't have it natively, so please put it directly in your instance and add it as the Teleport Destination in the related "TeleportCollider".