Teleporter
TopPortal
The "TopPortal" prefab is a complete set of teleport triggerer and destination. The movement is monodirectonal from A to B.
Once the teleport starts, a fade-out-fade-in effect will trigger and the user is moved to its destination.
Inside the Prefab, you will find two children: "TeleportCollider" and "TeleportDestinationPoint".
In VR, a custom reticle changes the shape that appears when the teleporter is hit with the teleport raycast of the player.
"TeleportCollider": the triggerer

This GameObject has all it needs to trigger the teleport:
- A non-trigger "Collider" that defines the area.
- Be sure to make it near-floor level, so that VR users may teleport on it naturally!
- The "TeleportationPlaceholder" component to which refer the Collider and the Teleport Destination.
"TeleportDestinationPoint": the point to reach

The destination GameObject needs a specific script called "Teleportation Destination Placeholder".
The "Teleport Area Name was used from the obsolete MapCamera Placeholder in form of a position PIN.
The destination object must have a "Teleportation Destination Placeholder" on it. The prefab doesn't have it natively, so please put it directly in your instance and add it as the Teleport Destination in the related "TeleportCollider".