Task Nodes Library
The nodes present in the node library at the moment are:
- Task Node: the simplest task. It is a gameObject containing the TaskListener. The Task Listener can handle callbacks on its completion and start.

Warning
The only node without any type of detector. Use it when creating a flow that depends only on the task listener
- Timer Task Node: it contains a task listener and a TimerDetector gameObject. The timerDetector is used to trigger events after waiting a certain amount of time.

- Animator Task Node: it contains a task listener and an AnimatorDetector. The animator detector is used to trigger events at the start or at the end of an animation.

- Grab Task Node: It contains a task listener and a ManipulableDetector. The manipulable detector is used to trigger events when a certain manipulable object is grabbed or released.

- Trigger Task Node: It contains a task listener and a TriggerDetector. The trigger detector is used to trigger events when a certain rigidbody collides with a trigger collider or exits it.
