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Version: 2025.2

Task Nodes Library

The nodes present in the node library at the moment are:

  • Task Node: the simplest task. It is a gameObject containing the TaskListener. The Task Listener can handle callbacks on its completion and start.

ComponentList

Warning

The only node without any type of detector. Use it when creating a flow that depends only on the task listener

  • Timer Task Node: it contains a task listener and a TimerDetector gameObject. The timerDetector is used to trigger events after waiting a certain amount of time.

ComponentList

  • Animator Task Node: it contains a task listener and an AnimatorDetector. The animator detector is used to trigger events at the start or at the end of an animation.

ComponentList

  • Grab Task Node: It contains a task listener and a ManipulableDetector. The manipulable detector is used to trigger events when a certain manipulable object is grabbed or released.

ComponentList

  • Trigger Task Node: It contains a task listener and a TriggerDetector. The trigger detector is used to trigger events when a certain rigidbody collides with a trigger collider or exits it.

ComponentList