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Version: 2025.1

How to setup your project

In this section you will find information about AnotheReality guidelines, such as:

  • How to organize folders and assets inside the project
  • How to name files following the naming convention.

Files hierarchy

For each asset is required a folder which contains:

  • The .FBX/.OBJ model
  • Its textures and maps
  • Its materials

The folder must be named with the asset name (e.g., If there is an asset with a chair and a table that share the same maps, you will create a parent folder named “ChairTable” and it has to contain the .FBX/.OBJ with both objects, the maps and the materials).

The files has to follow AnotheReality naming convention.

Naming convention

Here are the naming convention guidelines that have to be followed:

  • The .FBX/.OBJ models must be named following the Pascal case convention (e.g., ChairTable)
  • The texture files must be named with this rule: a prefix “T_” + “AssetName_” + “MapsTypes” (e.g., T_ChairTable_ColorSmoothness)
  • The materials must be named with this rule: a prefix “M_” + “AssetName” (e.g., M_ChairTable)