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Version: 2024.4

Flow Nodes

These nodes allow to trigger logic flows already contained in the Reflectis structure.

Character Enable Mesh Node

This Node manages the activation of the Player avatar’s mesh.

Nodes

Character Enable Movement Node

This Node manages the activation of the Player avatar’s movement control.

Nodes

Contextual Menu Manageable Block Interaction By Selection Node

This Node manages the deactivation of the Contextual Menu component.

Nodes

Generic Interactable Block Interaction By Selection Node

This Node manages the deactivation of the Generic Interactable component.

Nodes

Manipulable Block Interaction By Selection Node

This Node manages the deactivation of the Manipulable component.

Nodes

Character Camera Pan Node

This Node manages the camera pan of the Player camera to a given transform.

Nodes

Character Camera Exit Pan Node

This Node manages the return of the Player camera from a camera pan back to navigation mode.

Nodes

Character Teleport Node

This Node makes the Player move to a given location with a given rotation.

Nodes

Platform Recognizer Switch Node

This Node allows to differentiate actions for the different platforms.

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Tutorial Enable Node

This Node allows to activate the tutorial panel.

Nodes

Reflectis scene nodes

Enable Other Players Node

This Node allows to enable or disable the other’s players character mesh when triggering an event.

Nodes

Enable Spawned Objects Node

This Node allows to enable or disable the other’s players spawned objects when triggering an event.

Nodes