Flow Nodes
These nodes allow to trigger logic flows already contained in the Reflectis structure.
Character Enable Mesh Node
This Node manages the activation of the Player avatar’s mesh.
Character Enable Movement Node
This Node manages the activation of the Player avatar’s movement control.
Contextual Menu Manageable Block Interaction By Selection Node
This Node manages the deactivation of the Contextual Menu component.

Generic Interactable Block Interaction By Selection Node
This Node manages the deactivation of the Generic Interactable component.

Manipulable Block Interaction By Selection Node
This Node manages the deactivation of the Manipulable component.

Character Camera Pan Node
This Node manages the camera pan of the Player camera to a given transform.
Character Camera Exit Pan Node
This Node manages the return of the Player camera from a camera pan back to navigation mode.
Character Teleport Node
This Node makes the Player move to a given location with a given rotation.
Platform Recognizer Switch Node
This Node allows to differentiate actions for the different platforms.
Tutorial Enable Node
This Node allows to activate the tutorial panel.