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Version: 2025.2

Flow Nodes

These nodes allow to trigger logic flows already contained in the Reflectis structure.

Character Enable Mesh Node​

This Node manages the activation of the Player avatar’s mesh.

Nodes

Character Enable Movement Node​

This Node manages the activation of the Player avatar’s movement control.

Nodes

Contextual Menu Manageable Block Interaction By Selection Node​

This Node manages the deactivation of the Contextual Menu component.

Nodes

Generic Interactable Block Interaction By Selection Node​

This Node manages the deactivation of the Generic Interactable component.

Nodes

Manipulable Block Interaction By Selection Node​

This Node manages the deactivation of the Manipulable component.

Nodes

Character Camera Pan Node​

This Node manages the camera pan of the Player camera to a given transform.

Nodes

Character Camera Exit Pan Node​

This Node manages the return of the Player camera from a camera pan back to navigation mode.

Nodes

Character Teleport Node​

This Node makes the Player move to a given location with a given rotation.

Nodes

Platform Recognizer Switch Node​

This Node allows to differentiate actions for the different platforms.

Nodes

Tutorial Enable Node​

This Node allows to activate the tutorial panel.

Nodes

Reflectis scene nodes

Enable Other Players Node​

This Node allows to enable or disable the other’s players character mesh when triggering an event.

Nodes

Enable Spawned Objects Node​

This Node allows to enable or disable the other’s players spawned objects when triggering an event.

Nodes