Expose Nodes
These nodes will make it possible to reference specific information of different structures of the Reflectis platform.
Expose CMUser Node

The output variables and their functionality are:
- ID, user identification number
- Name, username
- E Mail, registration mail associated with the account
- Roles, a list that contains the names of the roles attached to the user.
Expose CMEvent Node

The output variables and their functionality are:
- ID, event identification number
- Title, the name of the event
- Description, event description
- Start Date Time, the time the event becomes available
- End Date Time, the time the event deactivates
- Category ID, identification number for the category associated with the event
- Category Name, name of the category associated with the event
- Subcategory ID, identification number for the subcategory associated with the event
- Subcategory Name, name of the subcategory associated with the event
- Is Event Public, checks if the event is public or not
- Is Event Static, checks if the event is static or not.
Expose CMEnvironment Node

The output variables and their functionality are:
- ID, environment identification number
- Name, environment label
- Description, environment description
- Addressable Key, addressable name of the environment
- Catalog, name of the catalog that contains the environment.
Expose Manipulable Node

The output variables and their functionality are:
- Game Object Reference, reference to the GameObject owning the generic interact from the input
- Interaction colliders, list of the colliders referenced in the interactable placeholder
- Is Manipulated, check if the object is being manipulated
- Manipulation Input, reference to the method used to manipulate the object (VR hands, VR lasers, mouse).
Expose Generic Interactable Node

The output variables and their functionality are:
- Game Object Reference, reference to the GameObject owning the generic interact from the input
- Interaction states, reference in which state is the object between idle, selected, interacting and hovered
- Interaction colliders, list of the colliders referenced in the interactable placeholder.