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Version: 2026.4

Pickables

From 2026.4 the Creator Kit lets you author inventory items that players can pick, equip and drop. Three flavours are supported:

  • Pickables — generic items that can be picked up, dragged and dropped back into the world.
  • Wearables — items that can be equipped on the avatar.
  • Consumables — items that are used up when activated.

Pickables are networked through the PickableNetworkBridge: picking, equipping, dropping and using an item is replicated to all clients, on both VR and WebGL. Players browse and use these items through the in-world radial menu.

Pickable Placeholder

The Pickable Placeholder turns an object into an inventory item. When you add it, the Creator Kit automatically also adds a Spawnable Placeholder, an Interactable Placeholder and a Manipulable Placeholder, so the item can be spawned, interacted with and manipulated without extra setup.

Properties

FieldWhat it does
Item Name (itemName)The key that identifies the item.
Number Of Uses (numberOfUses)How many times the item can be used before it disappears from the inventory and is destroyed.
IconThe icon shown for the item in the inventory.
TransformableWhether the item can be converted into another pickable.
Transform Into PickableThe pickable that replaces this one during the transformation (used when Transformable is enabled).

Events

EventWhen it fires
On Item UsedThe item is used.
On Item ExpiredThe item has been used up completely.
On Item Added to InventoryThe item is added to the inventory.

Pickable Placeholder inspector

Draggable Placeholder

Add the Draggable Placeholder to let the player drag the item in WebGL.

Draggable Placeholder inspector

Wearable Placeholder

To make the item a wearable inventory item, add the Wearable Placeholder. Besides marking the item as wearable, it exposes a field that defines whether the item is removable or not once equipped.

Wearable Placeholder inspector

Inventory Slot Placeholder

The Inventory Slot Placeholder defines how many slots an inventory contains. It also exposes a boolean that controls whether the number of available items is shown for each slot.

Inventory Slot Placeholder inspector

Note

Pickables build on networked spawning so that picked, equipped and dropped state stays in sync for every participant.