Pickables
From 2026.4 the Creator Kit lets you author inventory items that players can pick, equip and drop. Three flavours are supported:
- Pickables — generic items that can be picked up, dragged and dropped back into the world.
- Wearables — items that can be equipped on the avatar.
- Consumables — items that are used up when activated.
Pickables are networked through the PickableNetworkBridge: picking, equipping, dropping and using an item is replicated to all clients, on both VR and WebGL. Players browse and use these items through the in-world radial menu.
Pickable Placeholder
The Pickable Placeholder turns an object into an inventory item. When you add it, the Creator Kit automatically also adds a Spawnable Placeholder, an Interactable Placeholder and a Manipulable Placeholder, so the item can be spawned, interacted with and manipulated without extra setup.
Properties
| Field | What it does |
|---|---|
Item Name (itemName) | The key that identifies the item. |
Number Of Uses (numberOfUses) | How many times the item can be used before it disappears from the inventory and is destroyed. |
| Icon | The icon shown for the item in the inventory. |
| Transformable | Whether the item can be converted into another pickable. |
| Transform Into Pickable | The pickable that replaces this one during the transformation (used when Transformable is enabled). |
Events
| Event | When it fires |
|---|---|
| On Item Used | The item is used. |
| On Item Expired | The item has been used up completely. |
| On Item Added to Inventory | The item is added to the inventory. |

Draggable Placeholder
Add the Draggable Placeholder to let the player drag the item in WebGL.

Wearable Placeholder
To make the item a wearable inventory item, add the Wearable Placeholder. Besides marking the item as wearable, it exposes a field that defines whether the item is removable or not once equipped.

Inventory Slot Placeholder
The Inventory Slot Placeholder defines how many slots an inventory contains. It also exposes a boolean that controls whether the number of available items is shown for each slot.

Pickables build on networked spawning so that picked, equipped and dropped state stays in sync for every participant.