Reflectis – Version 2026.4 Changelog (Creator Kit)
Released in Jun 2026
✨ Added
Task UI system
A complete UI toolkit for authoring guided tasks: start and end panels, task lists, media tasks, header labels and step-count display, with fade and shrink/expand animations. The VR flow has its own dedicated prefabs and handlers (localization included). See Task System.
Pickables, wearables and consumables
New inventory items you can configure to be picked, equipped or dropped, networked across participants through the PickableNetworkBridge, for both VR and WebGL.
Networked spawning
You can now spawn scene objects and prefabs over the network, so spawned content stays in sync for everyone in the experience.
Addressables management window
The Addressables window now supports operator login (Azure auth) and lets you build and deploy environments straight into your worlds, plus a runtime addressable-loading flow. See Connect the Creator Kit to your tenant.
Platform and build-target selection
You can now choose the platform / build target for your content, including the mobile target (REFLECTIS_MOBILE).
Lip-sync for AI avatars
Imported the Salsa LipSync, Amplitude and AmplitudeSalsa plugins so AI chatbot avatars animate their lips, including in WebGL builds and with the chatbot's streamed audio source.
Shared Cinemachine helper actions
Cinemachine helper actions are now shared across multiple Unity surfaces, for consistent camera behaviour.
🔄 Changed
DialogPanelSpawner per-platform prefabs
DialogPanelSpawner now loads the correct panel prefab for each platform (also required for the mobile setup).
Inventory rebuilt on the Tool System
The legacy inventory was refactored into the new Tool System.
🐛 Fixed
Visual Scripting tablet
Various fixes to the visual-scripting tablet.
Task System null handling
Hardened null handling on a few Task System hot paths.