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Version: 2026.4

Networked spawning

From 2026.4 the Creator Kit can spawn scene objects and prefabs over the network. A networked spawn guarantees that an object created during the experience appears for every participant in the room, with a consistent state — rather than only on the client that triggered the spawn.

When to use it

Use networked spawning for any object that other participants must see or interact with — tools, props, rewards, or content created dynamically during the experience. Purely local, cosmetic objects don't need to be spawned over the network.

Spawning from Visual Scripting

The spawn is driven from Visual Scripting through the dedicated node — see Networking Nodes → Spawn Spawnable Object. It takes a Spawnable Object (a prefab or an object already in the scene) and a SpawnPosition transform.

Spawned objects follow the same ownership and synchronization rules as the rest of the networked content: see Object Synchronization for how ownership and synced variables behave.

Note

A prefab must be set up so the platform can instantiate it over the network. Networked spawning is also what backs Pickables, so that picked, equipped and dropped items stay in sync for everyone.