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Version: 2025.2

Networking

These nods allow you to connect and proc flows from specific moments from the client's networking behaviours.

OnOtherPlayerEntered

This node will trigger when the scene has finished loading, but before scene setup is completed and placeholder initialization has started. The execution of all the flows started from this node will be awaited before proceeding with the scene setup.

Nodes

OnOtherPlayerLeft

This node will trigger during the scene setup, after all the placeholders have been mapped. The execution of all the flows started from this node will be awaited before proceeding with the loading panel fadeout to the scene.

Nodes