Generic Interactable Unselect
This node must be present in a different script machine than the one referenced inside the variable "Interaction Script Machine" in the Interactable placeholder of the object.
It must be present in a script machine attached to an empty GameObject.
Reference the script machine containing this node in the "Unselect on Destroy Script Machine" variable, which appears after selecting the "Need Unselect on destroy script machine" checkbox.


Generic Interactable Unselect onDestroy Node
This node will trigger if the object generic interactable is destroyed while being selected.
Use it to describe actions that you want to make sure that will be over once the object is destroyed, even while it is selected.
