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Version: 2024.6

Expose Nodes

These nodes will make it possible to reference specific information of different structures of the Reflectis platform.

Expose CMUser Node

Nodes

The output variables and their functionality are:

  • ID, user identification number
  • Name, username
  • E Mail, registration mail associated with the account
  • Roles, a list that contains the names of the roles attached to the user.

Expose CMEvent Node

Nodes

The output variables and their functionality are:

  • ID, event identification number
  • Title, the name of the event
  • Description, event description
  • Start Date Time, the time the event becomes available
  • End Date Time, the time the event deactivates
  • Category ID, identification number for the category associated with the event
  • Category Name, name of the category associated with the event
  • Subcategory ID, identification number for the subcategory associated with the event
  • Subcategory Name, name of the subcategory associated with the event
  • Is Event Public, checks if the event is public or not
  • Is Event Static, checks if the event is static or not.

Expose CMEnvironment Node

Nodes

The output variables and their functionality are:

  • ID, environment identification number
  • Name, environment label
  • Description, environment description
  • Addressable Key, addressable name of the environment
  • Catalog, name of the catalog that contains the environment.

Expose Manipulable Node

Nodes

The output variables and their functionality are:

  • Game Object Reference, reference to the GameObject owning the generic interact from the input
  • Interaction colliders, list of the colliders referenced in the interactable placeholder
  • Is Manipulated, check if the object is being manipulated
  • Manipulation Input, reference to the method used to manipulate the object (VR hands, VR lasers, mouse).

Expose Generic Interactable Node

Nodes

The output variables and their functionality are:

  • Game Object Reference, reference to the GameObject owning the generic interact from the input
  • Interaction states, reference in which state is the object between idle, selected, interacting and hovered
  • Interaction colliders, list of the colliders referenced in the interactable placeholder.