Localization Placeholder
LocalizationPlaceholder
This Placeholder is a MonoBehaviour that you can add to your GameObject.
What you need
- A localization key to be used as the final text reference;
- A TextMesh Pro UGUI component as a target for the localization injection.
Note
Use a localization key from the same Localization CSV file that you'll upload via Back Office for the Environment.
See the [Environments] section in the Back Office documentation for more details about the Localization file upload.
How to setup
- In the "Key" field, put the complete Localization key identifier (es. "ui/customtutorial/title");
- In the "Text Field" field, add the reference to the TextMesh Pro UGUI component to target.
When you access this Environment in app, if you choose the language, your custom text updates automatically.