Tech & Software requirements
This section contains all the information needed to produce 3D assets, environments and scenes for Reflectis projects (deployed in Webgl and VR) and generic real-time VR applications for mobile headsets such as Meta Quest 2/3 or Pico 4.
D assets production
Models and performance guidelines
How to setup your project
In this section you will find information about AnotheReality guidelines, such as:
Unity scene setup
General tips