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Version: 2026.2

Reflectis – Version 2026.2 Changelog (App)

Scope: Landing page + WebGL/VR client.

Added

Enhanced Folder System

The asset management section has been reworked with a folder-based system:

  • Public / Private tabs: switch between assets visible only to you and assets visible to all users in the World
  • Folder organization with editable names and a "New Folder" button
  • Drag & drop for files and folders
  • Sharing works at the folder level: you can share a folder with all its content, or a single asset in the root. You cannot share a single asset inside a folder — you must share the entire folder
  • When a folder's visibility is changed (Public ↔ Private), a message informs you about how this affects the contained assets
  • Uploaded files are placed directly into the currently selected folder

Credit Validation for 3D Model Generation

Before starting the AI 3D generation process, the system now validates available credits. If you do not have enough credits, a clear message is displayed explaining the situation, preventing failed generation attempts.

Changed

Rich Text Descriptions for Experiences

Experience descriptions now support HTML formatting (bold, italic, lists, links, etc.). The editor is pre-populated with the current description when editing an existing experience. When sent to the Unity 3D environment, formatting is automatically converted to TextMeshPro-compatible markup.

New Avatar Selection

The avatar selection flow has been simplified. Instead of using Ready Player Me to create custom avatars, users now browse and select from a set of available avatars. The same selection screen is accessible at any time from profile settings.