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Version: 2024.9

Tech & Software requirements

This section contains all the information needed to produce 3D assets, environments and scenes for Reflectis projects (deployed in Webgl and VR) and generic real-time VR applications for mobile headsets such as Meta Quest 2/3 or Pico 4.

The main scope is to give clear instructions and methods to 3D artists, that are already familiar with Unity engine and real-time experiences, guiding them through an assets production pipeline that follows AnotheReality guidelines and specifications required to meet the company standards in terms of performance, hierarchy and quality, both visual and technical.

What you need

  • Game engine: Unity
  • Unity version (mandatory for Reflectis projects): 2022.3.1
  • Unity modules: Android/WebGL

Desired output

Unity package, which contains all the models, textures, materials and prefabs correctly sorted by folders and named with a precise naming convention, following AnotheReality guidelines explained below in this guide.